Merlin’s Master Manipulations: Section One of “And a Pack of Cards”
Table of Contents:
Preface
Contents
Foreword
Chapter I: Merlin’s master manipulations
Theory
Practice
Chapter II: Passes
Improved herrmann pass
Outjog pass
The side slip palm and flesh grip
Using the side slip as a trick
Chapter III: Dealing seconds and bottoms
Seconds
Bottoms
The glide
Tricks based on second and bottom dealing
Chapter IV: False shuffles and cuts
The merlin true shuffle
False shuffle and cuts
The push through false shuffle
False cut
Tricks based on false shuffles and cuts reds and blacks
Another red and black effect
Chapter V: Thumb counting
First method — the thumb count
Second method — thumb counting
Tricks based on thumb counting
Divining the number of cards cut by a spectator
Chapter VI: Color changes
The slip-slide change
The change-over palm change
A double change
Change by the erdnase bottom palm
Improved change
Under the thumb change
Face to face color change
Color change making palmed cards vanish
Chapter VII: Crimps
Finger crimp from the end
Tricks based on the crimp
Chapter VIII: forcing
A sure-fire force
Mechanical forcing decks