Steve Mayhew's Angels May Shuffle But The Devil Still Deals by Jack Carpenter
Reviewed by Jamy Ian Swiss (originally published in Genii February, 1999)
Who is Steve Mayhew? Some would say he is the creator of the Mayhew Poker Deal and
be done with it, since this one trick has taken cardicians by storm since its initial
appearance in 1993. (More on this later.) Hailing from Seattle, Mr. Mayhew, albeit not
yet widely known, has published some considerably noteworthy material, primarily in
the limited but excellent journal Labyrinth , written and published by Stephen Hobbs.
With this new manuscript, Mr. Mayhew takes a few more tentative steps toward the
limelight—and I, for one, am very glad about that indeed.
In this brief manuscript Mr. Mayhew, via excellent descriptions by Jack Carpenter
(author of his own The Expert's Portfolio , reviewed in the Genii , August 1997) offers an
idea he dubs the "Angels May Shuffle" principle. In this, the spectator is permitted to
give the deck (after having been split into two packets by the mage) one complete riffle
shuffle, whereupon the performer can deal (with or without further shuffles as the case
may be) winning poker hands, apparently by extraordinary feats of culling and control.
When one first reads the principle (which in fairness to the creator I will not explain
here), it is so simple as to seem uncannily familiar. Certainly it is related to many ideas
that have come before—the handling offered for the Double Duke is fundamentally very
similar to the method I have myself used for many years, an approach that is eminently
logical and yet may not have been previously described in print. But precedents
notwithstanding, Mr. Mayhew does seem to have hit upon a new addition, combination,
or what-have-you here, and the results are delightful. After a brief explication of the
principle and how to get into position for it, four routines are cogently described. In the
first, the aforementioned "Ultimate Double Duke," the spectator riffle shuffles the deck,
whereupon the cardician shuffles several more times. He then announces that he has
controlled a Spade Flush to a known position, and asks to which partner the Flush
should be dealt. He now deals four hands, with the Flush going to the selected hand—
whereupon he turns over his own hand to reveal it as the actual winning hand. This
routine does require some significant technical skills, specifically riffle stacking and
bottom dealing, but don't despair, there are less demanding items to come.
In "The Ultimate Gardner-Marlo," the intermediate card handler, with little more than a
tabled false shuffle in his technical arsenal, allows the spectator to riffle shuffle. The
performer shuffles several more times, whereupon he reveals that he has managed to cull a Flush to the bottom of the deck. He then deals out six hands, dealing an open
Bottom to one hand each time, demo-style. Following this demonstration, the hands are
reassembled and the deck is reshuffled and cut. This time, five hands are dealt out at
"game speed." At the conclusion, the cardmeister names his own pat hand, and then
turns it over for the climax. You have culled and dealt two pat hands from a deck
shuffled by the spectator.
The "Ten Card Finale" is a conclusion to any routine for the classic "Ten Card Poker
Deal." At the finish, the ten cards in play are returned to the deck. The spectator riffle
shuffles once. The magician (perhaps) cuts the deck, whereupon the spectator deals ten
cards off the top. The magician recounts them as ten, handing them back to the
spectator. The spectator deals his ten cards out into two hands—he pulls a Flush, but the
magician still wins with the better pat hand. There is no switch!
Finally, in a routine best played for comedy and simply entitled "Blackjack," the
performer allows the spectator to shuffle. Four hands of Blackjack are dealt, three of
which the spectator plays. The magician boasts mercilessly about his superior skills. The
spectator's first hand totals 20. The second hand is a 20. The third hand—also a 20! The
magician isn't worried, and obnoxiously claims invulnerability at the card table. In fact,
he says that he won't even look at his hand, instead he'll let the spectator look at the
hand, as well as decide whether or not to "hit" the magician with another card. When the
magician turns away and the spectator looks, the hand turns out to be a perfect
Blackjack—an Ace and a Ten. Discovering his mistake, the magician apologizes for his
bluster, but offers to stand by his deal: he'll still take a hit if that's what the spectator
says to do—which of course, he will. "Okay," the magician says, "but that means my
Blackjack is now just a count of 11, Ace counting now as only one. Go ahead and hit me—
with a ten, of course." And that is exactly what the spectator does—thus making the
magician the victor with a 21 count.
Curious? You should be! But that's not all. Mr. Mayhew is at present including with the
manuscript a one-page re-worked presentation of the "Ultimate Gardner-Marlo," in
which you make the spectator into the card shark. In fact, the spectator shuffles and
does all the dealing under your direction, and at the conclusion has managed to deal
himself a pat hand, twice. Not bad for beginners! Finally, Mr. Mayhew also includes a
two-page description of his notorious Poker Deal—briefly mentioned above—a true
performance item that is not only extremely visual (rather unusual in gambling
material), but also does not require an audience to understand anything about gambling
in order to appreciate. This routine is simply too good to describe here (although a
version has appeared on an Alan Ackerman video), but suffice to say that shortly after it
first appeared in Labyrinth , I used it to close an all-gambling segment I performed on a
Japanese television special. Who is Steve Mayhew? Find out now, or be fooled soon.