The Complete Dungeon by Anthony Owen
Reviewed by Jamy Ian Swiss (originally published in Genii March, 1996)
The Dungeon, described by its editor in its final issue as a "small circulation scandal
sheet," was published from 1993 through 1995. The "scandal" part likely refers to the
editor and his collaborators' hell-bent intention to set their youthful clarity-of-vision on
one and all, irrespective of rank or fame, and tell all in their fearless, if not always
deathless, prose. The "sheet" part may have referred to the low-rent production values;
one wouldn't have wanted to mislead anyone by using a three-syllable oversell like
"magazine."
Mr. Owen and his co-conspirators— perhaps a more apt term than "collaborators"—did
a fair job of poking fun at the Magic Establishment and calling whatever they saw as
they saw it, no doubt raising some eyebrows and blood pressure readings in Merry Old
England during their brief ranting reign. I think this is a generally a good thing,
wherever it tends to take place. But then, when I spot some punked-out adolescents
coming my way, hair spiked to the sky in a ROYGBIV array, adorned with an assortment
of metal objects punctured and poked through various parts of their anatomy, I smile
inwardly, delighted by the endless variety of life, especially the kind motivated by youth
determined to achieve distinction and offense all in the same breath. When I was in my
late teens I was frequently affronted, insulted, and even occasionally spit on for my long
hair and antiwar armband, and I have little doubt I'd be merrily puncturing and
tattooing myself were I under twenty today. If, on the other hand, you are the type to
mutter and grumble to yourself when faced with such life-affirming displays, you will
definitely want to pass this baby by. Grab your copy of Tops, Grandpa, and take a nap.
Not that there's any body-disfigurement within these lively pages, or at least none that I
could find, try as I might. On the other hand, this is a journal which managed to produce
sentences like these, from the cursor of Associate Editor (and "real person," i.e., non-
magician) Dianna Moylan: "Then came Paul Daniels, a small man who never ceased
reminding us of his size. I knew that he must be good, because everyone said so, but his
attitude to his audience has always made me cringe. I don't need to be condescended to,
and nor do any of the hapless victims he seems to devour as part of his act. Is this
blasphemy? Am I the only person who finds Mr. Daniels tacky and faintly unpleasant?"
Well... no, but that's quite beside the point; the fact that this appeared in a British
journal is the point, and well-made at that. Imagine reading a similar review of David
Copperfield in the pages of Genii.
There were ten issues of the Dungeon produced, ranging in length from 42 to 74 pages
each, filled with an assortment of commentary, tricks, vitriol, reviews, rhetoric,
interviews, and the like. There are close to a hundred varied tricks here, predominantly
close-up, without an overdose of card material. The tricks sometimes require a little
effort to extract, as the illustrations are mostly minimal unless provided by outside
contributors, but there is material from Jack Avis, Peter Duffie, Roy Walton, David
Williamson, Stephen Tucker, Dan Harlan, Guy Hollingworth and many more, both
better and lesser known.
It's the commentary, dialogue, and rant-n-roll debate that is the most fun in these pages,
along with—dare I say it—some of the humor. There is a running series of the Bluffer's
Guide to Magic that is generally a joy to read for its steady supply of universally cruel
truths. Here are some samples from The Bluffer's Guide To Winning Magic
Competitions, courtesy of Anthony Owen: "Firstly, don't do anything that might fool the
judges. Occasionally this is very tough when they know so little, but it is a must.... If you
overhear anybody say 'Of course we know how it is done, but real people wouldn't,' you
are in with a chance. ... To win an originality competition or prize, steal something from
anyone who is not a magician. Therefore, it is outside the audience's and judges' frame
of reference." You get the idea.
There's also plenty of more serious and thoughtful commentary, including one of the
better essays on exposure that I've had the chance to read, from Lewis Jones. He writes,
"In any intellectually respectable discipline, theories and hypotheses are put to the test,
to find out whether they are true or false. In magic, mere dogma prevails."
Some of my favorite material in these pages consists of in-depth interviews with the
likes of Alex Elmsley, Ali Bongo, Chris Power (of British rag, Opus), and perhaps my
favorite, a joint interview with Jay Marshall and George Johnstone, a delight from start
finish. These interviewers were often willing to ask unusual questions, and what's
more, print the unexpected answer.
Interestingly enough, Frank Joglar makes a series of appearances in the pages of the
Dungeon. No, Milbourne Christopher—like the Dungeon— is still dead, but in the first
issue it is pointed out that some of the reviews and commentary in the Joglar columns in
Hugard's were contributed by several of Christopher's friends, in order to cover events
that he could not attend, and "to throw off the scent of his identity." Dungeon took up
this idea and ran four anonymous Joglar columns (the four contributors are now
identified in the master index). One of these columns, by Al Smith, discussed the famed
Magic Circle in unflattering, unrestrained terms: "What possible attraction does the
Magic Circle— as is—have for anybody with the interests of magic at heart; as opposed
to magic politics ...a fusty old fashioned organization tucked away in some forgotten
part of yesterday." Joglar lives!
"Magicians are super sensitive to the slightest criticism, but I have always
felt that if I wasn't writing what I honestly felt then there was little point in
doing it. Most magic magazines prefer to stick to the old 'If you can't say
something nice, don't say anything...' policy. These tend to be published by
magic dealers living in fear of upsetting their customers. The Bluffer is
advised that these magazines are worth subscribing to so that you can quote
the great reviews of your indifferent convention performances."—The Bluffer's Guide to Magic Magazines, The Dungeon
Okay, I admit I had more fun reading this than I thought I would at first glance, and
probably had more fun than I should have. I take the time and space to share it with my
readers for your pleasure because few of you will ever probably get to see it otherwise.
Here's the bad news: The Complete Dungeon sells for $200 (postpaid—now that's
funny). I did have fun reading this, but I would have to have a great deal more fun than
this to shell out $200. (I live near Times Square and the strolling hostesses down the
block will join you on a "date" for about $25—or so I'm told.) Neither the content nor the
production values justify this price, I'm afraid, and the "production values" consist of
gold stamping on the book's hardcover spine, and about a ream of extremely cheap
paper. I imagine Mr. Owen is going after the collector market, as he assures us that only
100 signed and numbered copies will be produced, and that "no more will be produced
when they are sold and publication rights will not be sold to another publisher for future
editions." So there. Maybe I can take my copy down to the street corner and trade it in.