Jason makes his living with a deck of cards, and the routines in this book come directly from his close-up act. These effects have been performed over and over for years in front of lay audiences. Youâll find nothing but strong, polished routines that amaze and entertain.
Along with technical ability and presentational skill, Jasonâs strengths also include his creativity. He creates new card plots and completely reinvents the classics.
The effects are constructed so as to baffle the sharpest audience. Although some routines in this book will require focused practice, any difficult sleights are taught in explicit detail, and the reward is well worth the work.
Contents of Game Changer
Standing Out: A card is selected from the deck and its identity is kept a secret. Next, the performer locates three of a kind from the deck. Letâs assume he cuts to the three Fives. The performer claims the fourth Five is in the spectatorâs hand. When the spectator reveals her card, it turns out be a Queen. The performer instantly turns the three Fives into three Queens.
Game Changer: Two cards are selected and initialed by the spectator, one for the performer and one for the spectator. The spectator writes her name on one of the cards and writes the performerâs name on the other. Both cards are then shuffled into the deck. The performer states he will deal the cards one at a time onto the table. Whoeverâs card hits the table first wins a hundred dollars. When the dealing begins, the spectatorâs card lands on the table first. However, the performer provides evidence that he has still won the bet.
Catch Me if You Can: The performer plays three games with the spectator. For every game they play, the performer offers a chance to win money. Each game is a simple contest to see who can react quicker. No matter how impossible it seems, the performer wins every time.
Nick of Time: The performer boasts he can locate the four Aces and four selections in less than a minute. Four cards are selected and then lost in the deck. The performer is able to miraculously achieve his goal while keeping the audience in suspense right up to the last second.
Lucky Charms: The performer displays three lucky charms. They consist of a Chinese coin, a die, and a folded, blue, dragon-backed playing card. A spectator selects and signs a card from a red-backed deck. The card is lost back into the deck. The performer uses the three charms to attempt to divine the selection. All three attempts fail. However, the odd-backed folded card (thatâs been in full view since the beginning) turns out to be the signed selection.
The Wire: The performer steals four initialed cards from under the spectatorâs hand under the closest scrutiny.
Ladanyeâs Ultimate Triumph: Four cards are selected. The deck is mixed faces into backs and the selections are lost into four different places. Not only does the performer instantly find all four selections, he causes all of the remaining cards to face the same way.
Liar Liar: The performer offers to teach the audience a simple trick. He demonstrates how a selected card can be found by instantly rearranging a shuffled deck into perfect sequential order.
Royal Exchange: The performer causes a spectatorâs poker hand at any position to change places with his poker hand under the fairest conditions.
Dead Center: The performer gives a stunning display of center dealing. A spectator shuffles the cards and then names any card. Letâs assume she chooses the Nine of Hearts. The performer repeatedly deals himself the spectatorâs signed Nine of Hearts from different locations in the deck. To make it more of a challenge, the spectator shuffles her selection into the deck. When she hands the deck back to the performer, he instantly center deals her card again. Immediately after dealing her selection, he center deals himself the three remaining Nines.
A Numbers Game (Ladanyeâs ACAAN): The performer demonstrates two methods of cheating. First, he shows how itâs possible to track a card during a thorough shuffle. Then he demonstrates that itâs possible to instantly and invisibly move any card to any position in the deck.
Hold âem Hustle: The performer states he can stack any two cards from anywhere in the deck in just two shuffles. Two spectators each select a card to make a Texas Hold âem hand. The cards are lost in the deck exactly where the spectators choose. The performer shuffles the deck twice and deals the cards. Not only does he successfully stack the spectatorsâ cards, he also manages to win the hand with the four Aces.
Cheaters: Red-backed Aces become blue-backed Aces when the performer wears a special pair of glasses.
Fast Track: The performer demonstrates how itâs possible to track and steer cards during a thorough series of cuts and shuffles.
Aces Anonymous: The performer offers to play a game of poker without cheating. A spectator is asked to remove the four Aces. They are sealed in an envelope, placed in a wallet, and pinned under the spectatorâs hand. The performer somehow still receives the four Aces.
High-Card Hustle: The performer plays a game of high-card cut with the spectator. Even though the performer offers the spectator tremendous advantages for each game, the performer always wins.
Power Play: The performer demonstrates two ways to gain an advantage in a card game. First, he shows how he can correctly read poker tells. Then, he gives a demonstration of multiple false deals. The performer concludes by false dealing five hands of four of a kind from a deck the spectator shuffled.
The Art of War: The performer and a spectator play a game of War. No matter what the circumstances, the performer wins every single hand.